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Castle
Come

Video Game

Short description

Castle Come is a walking fortress builder and survival action game. Scout a strange land full of bandits in search of new parts, defeat enemy fortresses and scavenge the wreckage, recruit crew to man your growing arsenal of weapons and build your way from an agile little fortling into a deadly, hulking, monster machine.


  • Assemble your fortress: Build your mecha from a multitude of weaponry and modifications
  • Battle enemies and scavenge their parts
  • Fighter-inspired spatial combat and time slowing: Make use of sidesteps, dodges and rams and plan your next moves in time-frozen moments
  • Shape the world - You decisions now will change the persistent world for future runs

History

Start

Castle Come was started a new prototype by Basil Sutter to explore emergent gameplay and visual techniques during the first Covid winter in Switzerland. After refocusing the gameplay in spring 2021 and nailing down the style with several keyart images and a gif, Basil started working more actively on the game. With experienced producer and designer Samuel Vonäsch joining the project through the Swiss Game Hub Mentorship program, work on the game took up to speed, and the duo founded their game studio lauflauf following this development. With the support of the Swiss Arts Council Pro Helvetia, the two artists were able to shape their way of crafting games together and establishing strong relationships to freelancers, who are orbiting the duo and their game, helping and expanding the game with creative inputs from the outside. In spring of 2024, they are announcing Castle Come to the world.

Awards and Accolades

Stadt + Kanton Schaffhausen

Förderbeitrag 2024

Pro Helvetia

Preproduction Grant

Pro Helvetia

Swiss Game Showcase

Swiss Game Hub

Mentor Project

Videos

Images + Gifs 📁Download

Logos 📁Download

Additional Imagery 📁Download

📁Download

a game by

Basil Sutter

Game Maker + Art

Samuel Vonäsch

Game Maker & Production

with

Dominic Sutter

Additional Writing

Myriam Skal

Music

Berkant Dumlu

Additional Animation

Michel Barengo

Sound Design

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It was coded without GenAI and 100% made by human labor @lauflauf.